A0:=AMOUNT; A01:=AMOUNT/V/100;T01:=(MAX(A01-REF(A01,1),0),10,1)/SMA(A(A01-REF(A01,1)),10,1)*1000+SMA(MAX(A0-REF(A0,1),0),10,1)/SMA(ABS(A0-REF(A0,1)),10,1);T02:=T01-LLV(T01,22);T03:=LLV(T01,22)-T01;攻击效果:MA(T02,5),COLOR0000FF;攻击力度:MA(T02,10),COLORYELLOW;平衡:0,COLOR00FFFF,POINTDOT;